Head of Production & Operations Executive | €6M+ P&L | Teams to 150+ | 70+ Shipped Titles
I build teams from zero and ship products. Three companies built as hired CEO and Head of Production — from first hire to full-scale operations. I take ownership of P&L, assemble cross-functional teams across multiple countries, and deliver on time. Currently applying AI to cut production costs and eliminate manual operations.
Track Record
X-FLOW Head of Production — Built distributed team across 5 countries (80 people). Delivered MOBA comparable to Wild Rift in 17 months. Deployed AI pipeline saving €700K/year in art costs.
BeatHead Head of Production — Assembled team of 14 from scratch. 30+ prototypes in 7 months, 18 titles shipped.
Azur Interactive Games Lead Producer — Evaluated 20–30 prototypes monthly. Data-driven go/no-go across full portfolio.
Net Riders CEO — Built remote studio from zero to 16 people in 9 months. Raised $1.3M. Shipped MVP with 45% D3 retention.
Midcore Brothers CEO — Scaled from early stage to 41 people. 70+ titles shipped for Big Fish Games.
Expertise
Production Operations · P&L Ownership · Team Building from Zero · Distributed Teams · Launch Strategy · AI-assisted Production Pipelines · A/B Testing · Free-to-Play Monetization · Stakeholder Management · Risk Assessment · Due Diligence